Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Kinephanos. Journal of media studies and popular culture
Current
Archives
Call for papers
Submissions
About
About the Journal
Editorial Team
Privacy Statement
Contact
Search
Register
Login
Home
/
Archives
/
2016: Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games
2016: Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games
Published:
2016-04-01
Introduction
Exploring the Frontiers of Digital Gaming
Traditional Games, Expressive Games, Pervasive Games
Sebastien Genvo, Carl Therrien
1-8
PDF (Français (Canada))
PDF
HTML (Français (Canada))
HTML
Articles
Century of Play
18th Century Precursors of Gamification
Mathias Fuchs
9-33
PDF
HTML
Football Manager
Mutual Shaping between Game, Sport, and Community
Alexandre Hocquet
34-52
PDF
HTML
Welcome to the Dollhouse
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls
Carl Therrien, Joyce Goggin
53-70
PDF
HTML
Replaying the Lost Battles
The Experience of Failure in Polish History-Themed Board
Piotr Sterczewski
71-89
PDF
HTML
Defining and designing expressive games
The case of Keys of a gamespace
Sébastien Genvo
90-106
PDF
HTML
Differentiating Serious, Persuasive, and Expressive Games
Gabrielle Trépanier-Jobin
107-128
HTML
PDF
Bridging the gap between game designers and cultural institutions
A typology to analyse and classify Cultural Pervasive Games
Diane Dufort, Federico Tajariol, Ioan Roxin
129-152
PDF
HTML
World of Warcraft dramaturgical approach
A drama that plays with its own limits
Victor Cayres, Adolfo Duran
153-170
PDF
HTML
Current Issue
Language
English
Français (Canada)
Information
For Readers
For Authors
For Librarians
Browse
Make a Submission
Make a Submission