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  3. 2016: Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

2016: Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Published: 2016-04-01

Introduction

  • Exploring the Frontiers of Digital Gaming Traditional Games, Expressive Games, Pervasive Games

    Sebastien Genvo, Carl Therrien
    1-8
    • PDF (Français (Canada))
    • PDF
    • HTML (Français (Canada))
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Articles

  • Century of Play 18th Century Precursors of Gamification

    Mathias Fuchs
    9-33
    • PDF
    • HTML
  • Football Manager Mutual Shaping between Game, Sport, and Community

    Alexandre Hocquet
    34-52
    • PDF
    • HTML
  • Welcome to the Dollhouse Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls

    Carl Therrien, Joyce Goggin
    53-70
    • PDF
    • HTML
  • Replaying the Lost Battles The Experience of Failure in Polish History-Themed Board

    Piotr Sterczewski
    71-89
    • PDF
    • HTML
  • Defining and designing expressive games The case of Keys of a gamespace

    Sébastien Genvo
    90-106
    • PDF
    • HTML
  • Differentiating Serious, Persuasive, and Expressive Games

    Gabrielle Trépanier-Jobin
    107-128
    • HTML
    • PDF
  • Bridging the gap between game designers and cultural institutions A typology to analyse and classify Cultural Pervasive Games

    Diane Dufort, Federico Tajariol, Ioan Roxin
    129-152
    • PDF
    • HTML
  • World of Warcraft dramaturgical approach A drama that plays with its own limits

    Victor Cayres, Adolfo Duran
    153-170
    • PDF
    • HTML

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