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Kinephanos. Journal of media studies and popular culture
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Archives

  • Beyond Netflix: Studying the diversity of practices and platforms in the era of over-the-top television
    Vol. 10 No. 1 (2024)

  • Le jeu en temps de pandémie : remède ou échappatoire ?
    Vol. 9 No. 1 (2023)

  • Immersion Ecologies
    2020

  • The Rise(s) and Fall(s) of Video Game Genres
    2019

  • STAR WARS, Expanded Universe, Legend, Canon? « I thought he was a myth! »
    Vol. 8 No. 1 (2018)

  • Preserving play
    2018

  • “It’s [not just] in the game”: Le contexte promotionnel des jeux vidéo
    Vol. 7 No. 1 (2017)

  • Gender Issues in Video Games
    2017

  • Musical and Media Connectivities: Practices, Circulation, Interactions
    Vol. 6 No. 1 (2016)

  • Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games
    2016

  • Geemu et media mix : Approches théoriques du jeu vidéo japonais
    Vol. 5 No. 1 (2015)

  • Cultural History of Video Games
    2015

  • History of Games International Conference Proceedings
    2014

  • Media, Fans, and The Sacred: Neoreligiosity Seeks Institution
    Vol. 4 No. 1 (2013)

  • Multilingualism in Popular Arts
    Vol. 3 No. 1 (2012)

  • Cultural Legitimization
    Vol. 2 No. 1 (2011)

  • Digital Imageries: culture and reception
    Vol. 1 No. 1 (2009)

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