Formation et développement des cultures autour de la « Geemu ongaku » (1980-1990)
Keywords:
videogames, music, Japan, arcade, Dragon QuestAbstract
This article attempts to analyze the history and diffusion of the « game ongaku » (or video game music) in Japan. Despite their essential role in the formation of a Japanese video game music culture, two themes, scarcely addressed in Western research, guide this analysis: the development of a gaming culture in game centers (arcades) and the birth of the Dragon Quest console game series. The goal: to demonstrate how two phenomena of the same period – the 1980s – but from different contexts have definitively established a « golden age » of Japanese video game music and laid the foundation for what would become the modern Japanese music culture.
Published
Issue
Section
License
Copyright (c) 2015 Yôhei Yamakami , Mathieu Barbosa

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.