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2018: Preserving play
2018: Preserving play
Published:
2018-08-01
Introduction
Introduction
Preserving play: selection, replication, circulation
Alison Gazzard, Carl Therrien
1-9
PDF (Français (Canada))
PDF
HTML (Français (Canada))
HTML
Interviews
Interview
Henry Lowood (Stanford University Libraries)
Alison Gazzard, Carl Therrien
10-20
PDF
HTML
Interview
Andreas Lange (Computerspielemuseum)
Alison Gazzard, Carl Therrien
21-27
PDF
HTML
Interview
Marco Accordi Rickards & Micaela Romanini (VIGAMUS)
Alison Gazzard, Carl Therrien
28-33
PDF
HTML
Articles
Finding the invisible
An experience-based methodology for selecting retrogame archaeology “sites”
John Aycock
34-50
PDF
HTML
Pirates, plateformes et participants
Théoriser les contributions des fans à travers l’histoire post-industrielle de la Sega Dreamcast
Skot Deeming, David Murphy; Dominique Pelletier
51-70
PDF (Français (Canada))
HTML (Français (Canada))
The Speedrunning museum of accidents
Rainforest Scully-Blaker
71-88
PDF
HTML
Game Inspector
A case study in gameplay preservation
James Newman; Dominique Pelletier, Alex Gauthier
89-148
PDF (Français (Canada))
PDF
HTML (Français (Canada))
HTML
Incorporating curator, collector and player credibilities
Crowdfunding campaign for the Finnish Museum of Games and the creation of game heritage community
Jakko Suominen, Anna Sivula, Maria B. Garda; Geneviève Has , Dominique Pelletier
149-196
PDF (Français (Canada))
PDF
HTML (Français (Canada))
HTML
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