Vaccin vidéoludique
Les jeux comme remède à l’isolement, à l’anxiété et à la désinformation en temps de pandémie
Keywords:
video games, pandemic, confinement, mental health, benefitsAbstract
This article examines the ways in which video games can have a therapeutic function, specifically in regard to the psychological ills experienced in the context of the pandemic and the confinement measures. We first look at research in psychology and game studies on the benefits of play, serious games and entertainment games on mental health. We then explain the harmful impacts on mental health caused by the pandemic situation. Finally, based on theories in game studies and emblematic examples, we elaborate some ideas about the therapeutic potential of video games in times of a pandemic.
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2023-09-29
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Copyright (c) 2023 Christopher Noël

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.