Créativité et réflexivité dans Animal Crossing: New Horizons
Quand la situation « en jeu » constitue un remède à la situation pandémique « hors jeu »
Keywords:
pandemic, Animal Crossing: New Horizons, autoethnography, design, creativity, reflexivity, pragmatismAbstract
This article shows that construction games, such as Animal Crossing: New Horizons, are design activities involving a creative action that constitutes a “remedy” for difficult situations such as the COVID-19 pandemic. To do this, it draws on a pragmatist approach of creativity in design, articulated around the concept of “situation” from the work of Donald Schön and Hans Joas. Following an autoethnographic approach, the author explains how Animal Crossing: New Horizons allowed her to be creative and reflective during the lockdown.
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2023-09-29
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Copyright (c) 2023 Laureline Chiapello

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