Configurative Dynamics of Gender in Bioware’s Marketing for the Mass Effect Franchise
Keywords:
Configuration, Mass Effect, Marketing, Gender, Communication theoryAbstract
The gendered marketing of videogames is an underexplored topic within the vast literature of games and gender. In this paper, I contribute to this body of literature a configurative analysis on gendered marketing strategies for the Mass Effect. I explore the genealogy of the configuration concept and propose an expansion of it based on communication theory. Subsequently, I analyse the configurative dynamics between marketing, company, and gamers that resulted in a shift from male to female focus in Mass Effect’s marketing materials in the course of 10 years since the first game’s release.
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Copyright (c) 2017 Leandro Augusto Borges Lima

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.