World of Warcraft dramaturgical approach
A drama that plays with its own limits
Keywords:
videogames, World of Warcraft, MMORPG, RPG traditionAbstract
Video games Dramaturgical models are not thoroughly mapped yet. In this context, even a computer game like World of Warcraft lacks dramaturgical analysis. In this paper, we analyse World of Warcraft under a dramaturgical perspective. We support that the dramaturgic composition of World of Warcraft is structured in order to allow game expansions. This means that World of Warcraft is dramaturgically built to incorporate new characters and to expand fictional time and space to create new game experiences.
Published
2016-04-01
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Section
Articles
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Copyright (c) 2016 Victor Cayres, Adolfo Duran

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.