Differentiating Serious, Persuasive, and Expressive Games
Keywords:
video game, categorization, serious games, persuasive games, expressive gamesAbstract
This article highlights the similarities and differences between “serious”, “persuasive” and “expressive” games. Since these categories rely on the developer’s intention and since this intention is not always clearly stated, I identify a series of textual and paratextual clues that might help the players in inferring the developer’s intention. To illustrate the idea that procedurality is not the only factor involved in the labelling of these games, I refer to many examples and conduct a white-box analysis of the game A Conversation With Hugo. I finally stress the importance of not falling into the essentialist trap when labelling these types of games.
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Copyright (c) 2016 Gabrielle Trépanier Jobin

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.