Welcome to the Dollhouse
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls
Keywords:
doll, avatar, first-person shooter, game history, immersion, gender stereotypesAbstract
In this paper, we try to defamiliarize our assumptions about dolls/action figures and avatars, by confronting two seemingly distinct toy lines. We reactivate a lineage between avatars and dolls through an inspection of how bodies are constructed, and how play is experienced with these material props. We use Jean-Marie Schaeffer’s notion of hypernormal mimetism as a fundamental aspect of prosthetic body construction in games. In order to maximize the defamiliarization effect, we have decided to adopt the vocabulary associated with dolls as a general framing device. The gender associations that implicitly play a role in these dynamics are also put forward.
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Copyright (c) 2016 Carl Therrien, Joyce Goggin

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.