Century of Play

18th Century Precursors of Gamification

Authors

  • Mathias Fuchs Université des technologies de Vienne

Keywords:

gamification, ludification, lottery, Spielsaeculum, eighteenth century

Abstract

This article traces back a games-related phenomenon that is currently called gamification, but has been known, theoretised about, used, misused and exploited avant la lettre. The notion of gamification is often said to have been coined in 2002 by Pelling and popularized in the 2010s by Deterding, Khaled, Dixon and Nake, McGonigal, Zichermann and others. There are, however, precursors to the idea of our society being permeated by games. This article presents examples for gamification from the second half of the 18th century, before the term gamification even existed, and refers to ideas brought forward by Tersteegen, Kirnberger, Bernoulli, and others.

Author Biography

Mathias Fuchs, Université des technologies de Vienne

Mathias Fuchs studied computer science in Erlangen and Vienna (Vienna University of Technology), and composition in Vienna (Universität für Musik und darstellende Kunst Wien) and in Stockholm (EMS, Fylkingen). He has pioneered in the field of artistic use of games and is a leading theoretician on game art and games studies. He is an artist, musician, media critic and professor at Leuphana University Lüneburg. He is also director of the Leuphana Gamification Lab.

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Published

2016-04-01