Preserving Game History at The Strong’s International Center for the History of Electronic Games
Abstract
How should a museum study and preserve the history of video games? The Strong faced that question in 2006 when it began to build its collection of video games and related materials. In tackling this question, The Strong developed approaches that reflect its own particular nature and its engagement with broader trends in historiography and preservation. This experience offers a model for other institutions looking to collect, interpret, and preserve materials documenting the history of video games.
Published
2014-01-01
Issue
Section
Round table
License
Copyright (c) 2014 Jon-Paul Dyson

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.