Diversity without Defense
Reframing arguments for diversity in games
Mots-clés :
video games, feminism, representation, gender, sexuality, diversityRésumé
Most media studies arguments for the representation of marginalized groups have focused on exploring why more diversity in cultural texts is important. Points that have been made encompass everything from claims of direct media effects to analyzing how trends in representation reinforce hegemonic norms. Because of this, we tend to only see diversity as being possible when a strong “good business sense” case can be made. In contrast, by treating diversity, rather than pluralism, as the expected norm, we can begin to think more creatively about representation beyond niche marketing and simplistic assumptions about what “good” and “bad” representations are.
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(c) Tous droits réservés Adrienne Shaw 2017

Cette œuvre est sous licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International.