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2014: History of Games International Conference Proceedings
2014: History of Games International Conference Proceedings
Published:
2014-01-01
Introduction
Techno-industrial celebration, misinformation echo chambers, and the distortion cycle.
An Introduction to the History of Games International Conference proceedings
Carl Therrien, Martin Picard
1-11
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Opening Keynote
The Ends of History and the Tyranny of the Algorithm
Stephen Kline
12-42
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Articles
Arcade-Style Game Design – Pinball’s Connections to Coin-Op Videogames
Christopher Lee DeLeon
43-57
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A History of Real-Time Strategy Gameplay From Decryption to Prediction
Introducing the Actional Statement
Simon Dor
58-73
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Conserving Portal
Defining and Documenting the Object
Kristin MacDonough
74-89
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Exhibiting The Hobbit
A tale of memories and microcomputers
Helen Stuckey
90-104
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The Construction of Civilization
Eric Kaltman
105-118
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Looking at the history of video games through the prism of ludicisation processes
Sébastien Genvo
119-134
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The Casual Revolution of… 1987
Making adventure games accessible to the masses
Jonathan Lessard
135-155
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Round table
Unrepresented and Under-represented Video Game History
Mark J. P. Wolf
156-161
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Preserving Game History at The Strong’s International Center for the History of Electronic Games
Jon-Paul Dyson
162-167
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Interviews
Interview with Warren Spector
Carl Therrien
168-178
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Closing Keynote
Game Engines and Game History
Henry Lowood
179-198
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