Incorporating curator, collector and player credibilities
Crowdfunding campaign for the Finnish Museum of Games and the creation of game heritage community
Keywords:
Game history, Museum, Crowdfunding, Heritage community, Emergent heritage, Authorization of heritageAbstract
The purpose of this paper is to explore the emergence and authorization of game cultures heritage in relation to the process of establishing a game museum. The paper follows a crowdfunding campaign for the Finnish Museum of Games (FMG) and analyzes the Facebook and website communication of the campaign: how the online communication constructs and reflects heritage community of digital gaming in Finland and what the role of different credible know-hows is in the construction? We also compare FMG campaign to other game museum campaigns in order to discover differences in presence of the three credibilities (curator, collector, and player) and their connection to the financial and cultural success of the projects.
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Copyright (c) 2018 Jakko Suominen, Anna Sivula, Maria B. Garda; Geneviève Has , Dominique Pelletier

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.