Game Inspector
A case study in gameplay preservation
Keywords:
Video game preservation, Video game exhibition, Super Mario Bros., National Videogame ArcadeAbstract
This paper presents the development of the Game Inspector at the National Videogame Arcade (United Kingdom) and the implementation of this device through a case study of Super Mario Bros. This development has been influenced by previous research and ongoing debates about the preservation of the playable experience. Considering the accessibility issues emerging from the difficulty and complexity of video games, I explain the benefits of annotated audiovisual documentation in the context of museum exhibitions.
Published
2018-08-01
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Section
Articles
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Copyright (c) 2018 James Newman; Dominique Pelletier, Alex Gauthier

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.