Rewriting History

Keynote address to the 2014 Game History Annual Symposium, Montreal

Authors

  • Tristan Donovan

Keywords:

video game, game history, methodology, europe, Replay

Abstract

In this keynote address, I provide an overview of the thinking and methodology that underpinned my 2010 book Replay: The History of Video Games. I start by explaining the flaws that I felt existed in previous video game histories and how that informed the key goals I had in mind when researching and writing the book. I then outline, with examples, the research methodology I used to try and examine trends in the medium’s history. Finally, I conclude with several lessons for game historians that came out of researching and writing Replay.

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Published

2015-01-01

Issue

Section

Guest Authors