Introduction
Abstract
In spite of preservation and accessibility issues, the history of video games has become a topic of interest for a growing community of scholars and museum curators around the world. In Digital Play (2003), Stephen Kline, Greig de Peuter and Nick Dyer-Witheford invited us to understand video games as a complex network of interactions between industrial structures, technological innovations and socio-cultural exchanges. In doing so, they also provided us with a useful tool to map out which areas have been explored more thoroughly, and which have been neglected.
Published
2015-06-01
Issue
Section
Introduction
License
Copyright (c) 2015 Jonathan Lessard, Martin Picard, Carl Therrien

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.