Introduction

Authors

  • Jonathan Lessard
  • Martin Picard
  • Carl Therrien

Abstract

In spite of preservation and accessibility issues, the history of video games has become a topic of interest for a growing community of scholars and museum curators around the world. In Digital Play (2003), Stephen Kline, Greig de Peuter and Nick Dyer-Witheford invited us to understand video games as a complex network of interactions between industrial structures, technological innovations and socio-cultural exchanges. In doing so, they also provided us with a useful tool to map out which areas have been explored more thoroughly, and which have been neglected.

Published

2015-06-01

Issue

Section

Introduction