The Poetics of Form and the Politics of Identity in Assassin’s Creed III: Liberation
Keywords:
Assassin's Creed, Liberation, representation, gender, race, sexuality, cultural studies, gamesAbstract
Assassin’s Creed III: Liberation (Ubisoft, 2012) is a stealth, open-world adventure game about chattel slavery. A third-person historical fiction, Liberation presents a rare example of an exceptional black female revolutionary, and the first heroine of the highly successful franchise. Modeling an intersectional visual/cultural studies approach, I focus on three levels. First, I consider the cultural context into which this character is introduced. Second, I deconstruct the game’s aesthetic origins, unveiling its poetics of form. Third, I analyze the central player-character, Aveline de Grandpré, and the mobilization of her unique Persona System, elucidating the connections between cultural content and game mechanics.
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Copyright (c) 2017 Soraya Murray

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