Wargame, Strategy, Action, and Multiplayer in the Early 1980s
Keywords:
Game genres, real-time strategy, strategy games, 1980 decade, history of gamesAbstract
Extensive literature underlines the importance to critically examine the phenomenon of game classification. In computer games magazines of the 1980 decade, the combination of “action”, “arcade,” or “real-time” with “strategy” is quite common. Here and there, the expression “real-time strategy” is used. But real-time strategy games as we will come to know them in the 1990s are not very similar to games labelled “real-time strategy” in the 1980s: we are simply not witnessing the description of the same gameplay or experience. Micro-histories of gameplay can underline different forms of continuities and reveal new perspectives on strategy gaming.
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Copyright (c) 2019 Simon Dor

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