Genre Troubles in Game Studies
Ludology, Agonism, and Social Action
Keywords:
Genre, Game Studies, Ludology, Agonism, Social actionAbstract
This paper outlines an impasse in game studies that others have called “genre trouble,” which can be traced to the scholarly discourses that engaged the concept of game genre and reproduced aspects of the ludology and narratology debate. Two lines of argumentation and inquiry about game genres can be discerned, a dominant ludological line and a less prominent but more productive agonistic orientation. The potential benefits of the agonistic approach to enrich and enliven studies of game genre are articulated to both the discourse community of game studies and the inherently political contexts in which the field is situated. In this context, genre trouble is not an obstacle to game genre analysis but its method.
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Copyright (c) 2019 Gerald Voorhees

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