Rewriting History
Keynote address to the 2014 Game History Annual Symposium, Montreal
Mots-clés :
video game, game history, methodology, europe, ReplayRésumé
In this keynote address, I provide an overview of the thinking and methodology that underpinned my 2010 book Replay: The History of Video Games. I start by explaining the flaws that I felt existed in previous video game histories and how that informed the key goals I had in mind when researching and writing the book. I then outline, with examples, the research methodology I used to try and examine trends in the medium’s history. Finally, I conclude with several lessons for game historians that came out of researching and writing Replay.
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01/01/2015
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(c) Tous droits réservés Tristan Donovan 2015
Cette œuvre est sous licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International.