Looking at the history of video games through the prism of ludicisation processes
Sébastien Genvo Université de Lorraine Serious games, news games and persuasive games show that games today permeate numerous other spheres of activity previously considered as separate from the gaming sphere, thus reciprocally blurring the definition of what a game actually is. It seems clear that the characteristics and dichotomies which are habitually used to […]