January 2014
Edited by Carl Therrien, Henry Lowood and Martin Picard
Introduction![]()
CARL THERRIEN and MARTIN PICARD
Université de Montréal
Opening keynote
The Ends of History and the Tyranny of the Algorithm![]()
STEPHEN KLINE
Simon Fraser University
Papers
Arcade-Style Game Design:
Pinball’s Connections to Coin-Op Videogames![]()
CHRISTOPHER LEE DELEON
Georgia Tech University
A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement![]()
SIMON DOR
Université de Montréal
Conserving Portal :
Defining and Documenting the Object![]()
KRISTIN MACDONOUGH
New York University
Exhibiting The Hobbit :
A Tale of Memories and Microcomputers![]()
HELEN STUCKEY
Flinders University
The Construction of Civilization![]()
ERIC KALTMAN
University of California, Santa Cruz
Looking at the history of video games through the prism of ludicisation processes ![]()
SÉBASTIEN GENVO
Université de Lorraine
The Casual Revolution of… 1987 :
Making Adventure Games Accessible to the Masses![]()
JONATHAN LESSARD
Concordia University, Montréal
Round table
Unrepresented and Under-represented Video Game History![]()
MARK J.P. WOLF
Concordia University, Wisconsin
Preserving Game History at The Strong’s International Center for the History of Electronic Games![]()
JON-PAUL DYSON
The Strong Museum of Play
Interview with Warren Spector![]()
Conducted by Carl Therrien
Closing keynote
Game Engines and Game History![]()
HENRY LOWOOD
Stanford Librairies, Palo Alto