History of Games International Conference Proceedings

January 2014
Edited by Carl Therrien, Henry Lowood and Martin Picard

IntroductionPDF
CARL THERRIEN and MARTIN PICARD
Université de Montréal

Opening keynote

The Ends of History and the Tyranny of the AlgorithmPDF
STEPHEN KLINE
Simon Fraser University

Papers

Arcade-Style Game Design:
Pinball’s Connections to Coin-Op Videogames
PDF
CHRISTOPHER LEE DELEON
Georgia Tech University

A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional StatementPDF
SIMON DOR
Université de Montréal

Conserving Portal :
Defining and Documenting the Object
PDF
KRISTIN MACDONOUGH
New York University

Exhibiting The Hobbit :
A Tale of Memories and Microcomputers
PDF
HELEN STUCKEY
Flinders University

The Construction of CivilizationPDF
ERIC KALTMAN
University of California, Santa Cruz

Looking at the history of video games through the prism of ludicisation processes PDF
SÉBASTIEN GENVO
Université de Lorraine

The Casual Revolution of… 1987 :
Making Adventure Games Accessible to the Masses
PDF
JONATHAN LESSARD
Concordia University, Montréal

Round table

Unrepresented and Under-represented Video Game HistoryPDF
MARK J.P. WOLF
Concordia University, Wisconsin

Preserving Game History at The Strong’s International Center for the History of Electronic GamesPDF
JON-PAUL DYSON
The Strong Museum of Play

Interview with Warren SpectorPDF
Conducted by Carl Therrien

Closing keynote

Game Engines and Game HistoryPDF
HENRY LOWOOD
Stanford Librairies, Palo Alto